Abstract
The goal of this online course is to teach participants how to use user experience (UX) methods in game design. There are three separate parts to the course plan: UX design for games, games user study, and game analytics. The course materials come from our book called "Games User Research,"which was released by Oxford University Press in 2018. An important part of this course is learning about the rules and methods of user experience (UX) design and research as they apply to making games. This is a critical skills an one of the key competencies is learning how to find, analyze, and understand player feedback. This gives participants the knowledge they need to make good decisions in game creation. The course include interactive exercises, participants will learn the information and skills they need to figure out the factors that affect a player's experience in a game. This include foundational skills such as: how to effectively incorporate insights into the design process; ways to get information from players through direct observation, interviews, and surveys.
Author supplied keywords
Cite
CITATION STYLE
Nacke, L. E., Mirza-Babaei, P., & Drachen, A. (2024). User Experience Research and Design in Video Games. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3613905.3636271
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.