On the rendering of surfaces

2Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Despite the relative sophistication of modern surface design systems, many graphical renderings of surfaces are rather crude. The paper discusses several possible renderings, including various line drawings methods, realistic and functional shading, and combinations of line drawings and smooth shading. It concludes that a good choice is the superposition of contours or sections on either realistic or Gaussian curvature shading.

Cite

CITATION STYLE

APA

Forrest, A. R. (1979). On the rendering of surfaces. In Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1979 (pp. 253–259). Association for Computing Machinery, Inc. https://doi.org/10.1145/800249.807453

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free