Abstract
This paper presents the results of a study made with university students to determine the types of video games that they play, the platforms they use to play, and what motivates them to play or stop playing games. The study results distinguish among genders in order to be able to design appropriate teaching strategies which appeal to both genders. This work was done as part of a larger study whose aim is to both attract and retain students to the computer-engineering program.
Cite
CITATION STYLE
Curlango, C. M., Ibarra, J. E., Chávez, G. E., González, M. L., Arredondo, L. E., & Rodríguez, M. D. (2014). Understanding Game Playing Preferences. CLEI Electronic Journal, 17(3). https://doi.org/10.19153/cleiej.17.3.9
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