Gamification in Architecture Heritage Education. Virtual Interaction with Architectural Heritage from Cluj County, Romania

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Abstract

The paper presents the search for new methods in teaching architecture heritage in order to achieve goals such as: to communicate the importance of heritage and transmit cultural values generation to generation; perpetuate the sensibility for intangible heritage through tangible architecture; learning and interacting with new challenging concepts; triggering the state of play-and-flow to engage students in the educational process. Further, the potential of gamification is explored in achieving educational and didactic objectives. In this sense, the paper reveals the six-stage process of implementing a fifth dimension into architectural heritage education. In the framework of gamification tools, such as digitalization, implementation of technological advancement, and augmented and virtual integration of architectural heritage, the research investigates techniques to achieve the state of flow that allows learning and memory reinforcement. Finally, the research questions value comprehension, perception accuracy, and the dichotomy of authenticity and gamification in architectural heritage and education.

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APA

Voinea, A. E. (2025). Gamification in Architecture Heritage Education. Virtual Interaction with Architectural Heritage from Cluj County, Romania. In International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives (Vol. 48, pp. 1579–1586). International Society for Photogrammetry and Remote Sensing. https://doi.org/10.5194/isprs-archives-XLVIII-M-9-2025-1579-2025

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