Abstract
This paper deals with some of the different problems, strategies,and solutions of building true immersive audio systems oriented to future communication applications. The aim is to build a system where the acoustic field of a chamber is recorded using a microphone array and then is reconstructed or rendered again, in a different chamber using loudspeaker array-based techniques. Our proposal explores the possibility of using recent robust adaptive beamforming techniques for effectively estimating the original sources of the emitting room. A joint audio-video localization method needed in the estimation process as well as in the rendering engine is also presented. The estimated source signal and the source localization information drive a wave field synthesis engine that renders the acoustic field again at the receiving chamber. The system performance is tested using MUSHRA-based subjective tests.
Cite
CITATION STYLE
Beracoechea, J. A., Torres-Guijarro, S., García, L., & Casajús-Quirós, F. J. (2006). On building immersive audio applications using robust adaptive beamforming and joint audio-video source localization. Eurasip Journal on Applied Signal Processing, 2006, 1–12. https://doi.org/10.1155/ASP/2006/40960
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