Learning preferences towards computerised competitive modes

56Citations
Citations of this article
45Readers
Mendeley users who have this article in their library.
Get full text

Abstract

An online domain-independent competitive gaming system, called JOYCE, was devised to engage students in drill-and-practice exercises. In this paper, theories underpinning the system design are explained. As in the system students are allowed to compete with others in a face-to-face situation, and in network situations where an opponent's identify is revealed or concealed, a preliminary study was conducted to examine students' preferences towards different competition modes and satisfaction towards the learning experience. Results supported JOYCE'S incorporation into the learning process and the design and development of the system. Based on the obtained data it was suggested that to increase its intrinsic value and to lessen the negative emotional states which is more easily exhibited in a face-to-face competition situation anonymity is a promising feature to be included in a competitive learning system. Furthermore, various competition modes should be built into e-learning environments to satisfy peoples' different learning mode preferences.

Cite

CITATION STYLE

APA

Yu, F. Y., Chang, L. J., Liu, Y. H., & Chan, T. W. (2002). Learning preferences towards computerised competitive modes. Journal of Computer Assisted Learning, 18(3), 341–350. https://doi.org/10.1046/j.0266-4909.2002.00245.x

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free