Abstract
SocialVR offers a variety of learning opportunities as embodiment in spheres for creation and exploration. Hybrid creativity in participatory media culture meets agency beyond physical limitations. Yet, with strong affective and multi-sensorial stimulation, it is vital to match learners' heterogeneous abilities and preconditions. This workshop is addressing art educators as well as XR-platform designers for joint interdisciplinary perspectives. How do platforms engage or inhibit creative potential? How accessible and safe are SocialVR environments for creative purposes? We suggest a classification of SocialVR scenarios in art education and respective quality criteria. The criteria stretch from accessibility, room for creativity and aesthetic flexibility to ethical implications.
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CITATION STYLE
Back, R. M., Wenrich, R., & Dorner, B. (2020). Workshop-Participatory Cultures beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts. In Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020 (pp. 413–415). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.23919/iLRN47897.2020.9155188
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