Abstract
Moral decision making systems have long been a popular and widely discussed part of computer games; especially in—but not limited to—role-playing games and other games with strong narrative elements. In this article, an attempt will be made to draw a connection between historic and recent concepts of karma and moral decision making systems in digital games, called ‘karma systems’. At the same time, a detailed analysis of one such system (that of Mass Effect 2) will be provided.
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APA
Knoll, T. (2018). ‘Instant Karma’—Moral decision making systems in digital games. Religions, 9(4). https://doi.org/10.3390/rel9040131
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