Designing multi-device user interfaces: How to adapt to the changing device

2Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Nowadays, everyday life is becoming a multi-platform environment where people are surrounded by different types of devices through which they can connect to networks in different ways. Most of them are mobile personal devices carried by users moving freely about different environments populated by various other devices. Such environments raise many issues for designers and developers, such as the possibility of obtaining user interfaces able to adapt to the interaction resources of the available devices. The main learning objective is to gain knowledge and skills in methods and tools for the design of multi-device interfaces that can support designers and developers to address a number of issues raised by ubiquitous computing. © IFIP International Federation for Information Processing 2007.

Cite

CITATION STYLE

APA

Paterno, F. (2007). Designing multi-device user interfaces: How to adapt to the changing device. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4663 LNCS, pp. 702–703). Springer Verlag. https://doi.org/10.1007/978-3-540-74800-7_91

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free