Abstract
This essay introduces the opportunity for theory development and even empirical research on some aspects of astrosociology through today's online virtual worlds. The examples covered present life on other planets or in space itself, in a manner that can be experienced by the user and where the user's reactions may simulate to some degree future human behavior in real extraterrestrial environments: Tabula Rasa, Anarchy Online, Entropia Universe, EVE Online, StarCraft and World of Warcraft. Ethnographic exploration of these computerized environments raises many questions about the social science both of space exploration and of direct contact with extraterrestrials. © 2010 American Institute of Physics.
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CITATION STYLE
Bainbridge, W. S. (2010). Virtual world astrosociology. In AIP Conference Proceedings (Vol. 1208, pp. 443–453). https://doi.org/10.1063/1.3326274
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