Study on influence of adventure game on English reading confidence, motive and self-efficacy

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Abstract

The purpose of this study was to explore the relationship of adventure game playing and English learners' reading confidence, motivation, and self efficiency. Forty-five non-English major students in a technology university were surveyed. Comparisons of reading confidence, motivation, and self efficiency between high and low achievement learners were made. The use of adventure games can improve the capability of reading teaching. The results shows that: (1) adventure games can improve the students' learning motivation of reading; (2) adventure games can improve readers' English reading confidence, especially for male students; (3) adventure games can improve students' English reading self efficacy. © 2011 Springer-Verlag.

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APA

Lu, H. M., Lou, S. J., Papa, C., & Chung, C. C. (2011). Study on influence of adventure game on English reading confidence, motive and self-efficacy. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 430–434). https://doi.org/10.1007/978-3-642-23456-9_77

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