Abstract
In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in which game developers critically approach (institutionalized, fictional and non-fictional) religions in-game, of which many are discussed by individual authors later in the special issue. In this editorial, Bosman will also introduce all articles of the special issue at hand.
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CITATION STYLE
Bosman, F. G. (2019, February 1). The sacred and the digital. Critical depictions of religions in digital games. Religions. MDPI AG. https://doi.org/10.3390/rel10020130
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