An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit the possibility of emergence in a serious game, from the coordination of game frames, adapted to the specific educational context where the game is being used. In particular, in previous works have proposed a hierarchical architecture for a MJSE, composed of sub-motors. The main objective of this work is to specify the sub-motors responsible for the emergence process of the serious game, which are based on the algorithm of optimization based on ant colonies (ACO). These sub-motors carry out the management of the set of game frames according to the educational context of interest, in such a way to merge them into a single frame, in order to make the dynamic of the serious game emerge. Additionally, this paper analyzes the behavior of the sub-motors in a case study, with very encouraging results.
CITATION STYLE
Aguilar-Castro, J. L., Altamiranda-Pérez, J. A., & Díaz-Villarreal, F. J. (2018). Design of a serious emerging games engine based on the optimization algorithm of ant colony. DYNA (Colombia), 85(206), 311–320. https://doi.org/10.15446/dyna.v85n206.69881
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