Abstract
In this paper, we describe an innovative concept of three-dimensional interactive educational games that combine the excitement and looks of popular computer games with the educational potential of electronic study materials and its realization by a system called S.M.I.L.E. -Smart Multipurpose Interactive Learning Environment. One of its key features is the consideration of various learners' abilities. In this paper, we concentrate on the description of features that enable different users (including handicapped) to learn effectively by playing educational games. We follow the idea that everyone needs access to quality education and are convinced that by enabling cooperative education not just among learners, but also between handicapped and able-bodied ones, we bring the humane dimension into education. © 2008 International Federation for Information Processing.
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CITATION STYLE
Bieliková, M., Divéky, M., Jurnečka, P., Kajan, R., & Omelina, L. (2008). Learning with smart multipurpose interactive learning environment. In IFIP International Federation for Information Processing (Vol. 281, pp. 101–104). https://doi.org/10.1007/978-0-387-09729-9_14
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