Abstract
In this paper I present an analysis of the ontology and ethics of computer games from an Information Ethics perspective. This analysis uses the concepts of Level of Abstraction and Gradient of Abstraction, as defined by Luciano Floridi's Information Ethics, applied to the specific study of computer games. The goal of this paper is to argue for the consideration of games as interesting ethical objects and experiences. Computer games appeal to a player capable of ethical reasoning in her interaction with simulated environments and rule systems. This paper provides a theoretical model for the study of the ethics of computer games both as designed objects, and as player experiences. © 2009 Springer Berlin Heidelberg.
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CITATION STYLE
Sicart, M. (2008). How I learned to love the bomb: Defcon and the ethics of computer games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5309 LNCS, pp. 1–10). Springer Verlag. https://doi.org/10.1007/978-3-540-89222-9_1
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