Abstract
The evolution of the media industry has prompted profound changes in the way teenagers develop their skills and access transmedia products. To be precise, the article focuses on the emergence of a grey area where media hobbies become professionalisation opportunities for young people, and profit opportunities for the industries. Methods. The study has been carried out from a mixed qualitative and quantitative methods approach. Ethnographic, statistical and textual data collection and analysis techniques have been implemented. Results. Three areas of professionalisation are detected: Video games, creative writing and social networks, each with its own dynamics with respect to teenagers’ gender and the resources and platforms used. Discussion and conclusions. Teenagers who undertake professionalisation processes constitute a minority and, within this group, it is essential to strengthen the skills that allow them to understand to what extent media companies profit from their work.
Author supplied keywords
Cite
CITATION STYLE
Establés, M. J., Guerrero-Pico, M., & Contreras-Espinosa, R. S. (2019). Gamers, writers and social media influencers: Professionalisation processes among teenagers. Revista Latina de Comunicacion Social, 74, 214–236. https://doi.org/10.4185/RLCS-2019-1328
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.