Virtual SceneBean: a Learning Object Model for Collaborative Virtual Learning Environment

  • FIAIDHI J
N/ACitations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

It is commonly agreed that a well-balanced mix ofcollaboration, training and simulation eventuallyproduce a superior learner. Today�s collaborativedesign and learning environments integrate variety ofinteractive objects as well as many technologicalaspects to achieve such balance. Unfortunately, theactual profit of the resulting learning systems islargely reduced by poorly represented interactiveobjects as well as poor interlinking between suchobjects. In particular, such objects appear isolated:they neither can be modified sufficiently (e.g. bychoosing parameters or enhancing functionality) nor beinterlinked properly with their context (e.g. bysynchronizing with a guided tour or metadata). We arepresenting in this article a model for representingvirtual and 3D scenes as learning objects. The modelutilizes notions and techniques based on Scene Graphs,X3D, Java3D, and SceneBeans. The prototype accompaniedwith a simple client-server protocol for exchanging andviewing the 3D SceneBeans. This research aims to extendthis protocol by utilizing Sun JXTA primitives to linkto the POOL of other learning objects repositories.

Cite

CITATION STYLE

APA

FIAIDHI, J. (2004). Virtual SceneBean: a Learning Object Model for Collaborative Virtual Learning Environment. Informatics in Education, 3(2), 191–218. https://doi.org/10.15388/infedu.2004.14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free