Teaching Game Design and Basic Computing Concepts: a democratic experiment in a Socioeconomically Vulnerable Community

  • Schultz E
  • Ortiz J
  • García L
  • et al.
N/ACitations
Citations of this article
8Readers
Mendeley users who have this article in their library.

Abstract

Computational Thinking has been promising for inclusive education in Computing. This paper presents a game programming course planned and conducted with Brazilian young people in a socioeconomically vulnerable community. In this non-formal course, nine workshops were designed and conducted considering participants' language and social context. Workshops were grounded on a structural framework based on Paulo Freire's method and their practices were inspired by techniques from Participatory Design. The paper presents the theoretical and methodological grounds adopted for the course, the structure designed for the workshops, the main observations and main learned lessons from the experience. Results suggest the course was successful to provide a meaningful education in basic computing concepts, engaging students throughout the workshops and reducing students dropout.

Cite

CITATION STYLE

APA

Schultz, E., Ortiz, J. D. S. B., García, L. S., & Pereira, R. (2018). Teaching Game Design and Basic Computing Concepts: a democratic experiment in a Socioeconomically Vulnerable Community. In Anais do XXIX Simpósio Brasileiro de Informática na Educação (SBIE 2018) (Vol. 1, p. 1103). Brazilian Computer Society (Sociedade Brasileira de Computação - SBC). https://doi.org/10.5753/cbie.sbie.2018.1103

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free