In recent years, a number of studies have been conducted exploring the potential of digital tour guides, that is, multimedia components (e.g., 2D graphic, 3D models, and sound effects) that can be integrated into digital storytelling with location-based services. This study uses component-based software engineering to develop the content of game-based tourism information services. The results of this study are combined with 3D VR/AR technology to implement the digital 2D/3D interactive tour guide and show all the attractions' information on a service platform for the gamification of cultural tourism. Nine kinds of game templates have been built in the component module. Five locations have completed indoor or external 3D VR real scenes and provide online visitors with a virtual tour of the indoor or outdoor attractions. The AR interactive work has three logos. The interactive digital guide includes animated tour guides, interactive guided tours, directions and interactive guides. Based on the usage analysis of the component databases built by this study, VR game types are suited to object-oriented game templates, such as the puzzle game template and the treasure hunt game template. Background music is the database component required for each game. The icons and cue tones are the most commonly used components in 2D graphics and sound effects, but the icons are gathered in different directions to approximate the shape of the component to be consistent. This study built a vivid story of a scene tour for online visitors to enhance the interactive digital guide. However, the developer can rapidly build new digital guides by rearranging the components of the modules to shorten the development time by taking advantage of the usage frequency of various databases that have been built by this study to effectively continue to build and expand the database components. Therefore, more game-based digital tour guides can be created to make better defined high-quality heritage attractions understood.
Huang, W. H., Chiao, H. M., & Huang, W. H. (2018). Innovative research on the development of game-based tourism information services using component-based software engineering. Advances in Science, Technology and Engineering Systems, 3(1), 451–459. https://doi.org/10.25046/aj030155