This article studies the potential of videogames, in general, and Assasin`s Creed saga, particularly in the learning of History. It analyzes the characteristics of videogames, their motivational power, its plots, the historical aspects that best illustrates and also its limitations.
CITATION STYLE
Téllez Alarcia, D., & Iturriaga Barco, D. (2014). Videojuegos y aprendizaje de la Historia: la saga Assasin’s Creed. Contextos Educativos. Revista de Educación, 0(17), 145. https://doi.org/10.18172/con.2598
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