Learning based on a gamification project: Connecting university education and Chilean geomorphology dissemination

13Citations
Citations of this article
58Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as an innovative teaching-learning methodology. The implementation of the project was based on the creation of a board which incorporated the gamification at the moment of using the created game which proved to be a viable learning tool which contributes to the acquisition of geomorphological knowledge, improves the analytical abilities, creativity and motivation in students. Due to the technological simplicity and economic accessibility of the game created, it is expected that society has the possibility of approaching geology, becoming in a better knowledge of its natural environment.

Cite

CITATION STYLE

APA

Rodríguez-Oroz, D., Gómez-Espina, R., Pérez, M. J. B., & Truyol, M. E. (2019). Learning based on a gamification project: Connecting university education and Chilean geomorphology dissemination. Revista Eureka, 16(2). https://doi.org/10.25267/Rev_Eureka_ensen_divulg_cienc.2019.v16.i2.2202

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free