Abstract
In class IV social studies courses at SDN 3 Tugu, the adoption of the Team Game Tournament learning model is being investigated to see whether it affects students' learning results when compared to control classes. In this case, a quasi-experimental research design is used with a non-equivalent control group design. A purposive sampling strategy was used to collect samples from students in 4th grade A and 4th grade B. A multiple-choice test was utilized to collect data on how well the learning process worked. The data were evaluated using tests for normality and homogeneity. while analyzing the hypothesis using the t test. The average posttest score for the experimental and control classes did not vary substantially (Sig. (2-tailed) of 0.075> 0.05), according to the results of the t-test utilized for hypothesis testing. Following that, H_o is accepted whereas H_1 is refused. As a consequence, courses that use the Team Game Tournament (TGT) learning paradigm and those that do not do not provide different learning outcomes. Among the analyses that show the TGT model is ineffective are the absence of treatment, the students' health at the time of the study, and the inadequacy of the social studies material on natural resources for the TGT model.
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CITATION STYLE
Sarah Salsabila, S., Nugraha, F., & Heris Mahendra, H. (2023). PENGARUH MODEL PEMBELAJARAN TEAM GAME TOURNAMENT TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN IPS DI KELAS IV SDN 3 TUGU. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(1), 4521–4532. https://doi.org/10.23969/jp.v8i1.7975
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