Multiprocessor Experiments for High-Speed Ray Tracing

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Abstract

New single- and multiprocessor models for ray tracing are presented. Important features are (1) the use of custom VLSI building blocks, (2) the use of a modified hierarchical data-structure-based ray tracing algorithm with three disjoint data sets, and (3) scene access through adaptive information broadcasting. A modular design is presented that permits incremental performance enhancement up to two orders of magnitude over conventional minicomputers or workstations. Ray tracing is a surprisingly good application for a shared bus architecture because of the computational complexity of intersecting light rays with graphics objects. © 1988, ACM. All rights reserved.

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Gaudet, S., Hobson, R., Chilka, P., & Calvert, T. (1988). Multiprocessor Experiments for High-Speed Ray Tracing. ACM Transactions on Graphics (TOG), 7(3), 151–179. https://doi.org/10.1145/44479.44480

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