Quality Expectation-Variance Tradeoffs in Crowdsourcing Contests

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Abstract

We examine designs for crowdsourcing contests, where participants compete for rewards given to superior solutions of a task. We theoretically analyze tradeoffs between the expectation and variance of the principal's utility (i.e. the best solution's quality), and empirically test our theoretical predictions using a controlled experiment on Amazon Mechanical Turk. Our evaluation method is also crowdsourcing based and relies on the peer prediction mechanism. Our theoretical analysis shows an expectation-variance tradeoff of the principal's utility in such contests through a Pareto efficient frontier. In particular, we show that the simple contest with 2 authors and the 2-pair contest have good theoretical properties. In contrast, our empirical results show that the 2-pair contest is the superior design among all designs tested, achieving the highest expectation and lowest variance of the principal's utility.

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Gao, X. A., Bachrach, Y., Key, P., & Graepel, T. (2012). Quality Expectation-Variance Tradeoffs in Crowdsourcing Contests. In Proceedings of the 26th AAAI Conference on Artificial Intelligence, AAAI 2012 (pp. 38–44). AAAI Press. https://doi.org/10.1609/aaai.v26i1.8098

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