Abstract
In this era of technological progress, the educational games have recently generated a new field of research, at the crossroads of the didactic and the educational engineering. In a previous paper, the authors presented "the didactic balance": an educational game with a didactic vocation to help the learners to overcome their difficulties while solving one-degree equations. In this paper, we propose to experiment it with a sample of students from middle school. The analysis of the data collected allows us to advance some conclusions on the attainable educational goals, particularly in terms of skills transfer, and on the limits to be exceeded for the integration of this type of game in schools.
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Lhachimi, M. Y., Mamouni, M. I., & Achtaich, N. (2022). The Didactic Balance: Simulation and Experimentation. Journal of Higher Education Theory and Practice, 22(9), 156–166. https://doi.org/10.33423/jhetp.v22i9.5372
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