Abstract
Game metrics are an approach to understanding games and gameplay by analyzing and visualizing information collected from players in playtests. This paper proposes that another source of metrics is the game itself, and that not all information needs to (or ought to) come from empirical playtests. I discuss seven strategies for extracting information from games, and discuss how the information retrieved in this manner relates to empirical playtest metrics-which it differs from but can often complement. © 2011, Association for the Advancement of Artificial Intelligence.
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CITATION STYLE
Nelson, M. J. (2011). Game metricswithout players: Strategies for understanding game artifacts. In Artificial Intelligence in the Game Design Process - Papers from the 2011 AIIDE Workshop (pp. 14–18). https://doi.org/10.1609/aiide.v7i3.12479
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