Abstract
Human posture prediction is a key factor for the design and evaluation of workspaces, in a virtual environment using virtual humans. This work presents a new interface and virtual environment for the direct human optimized posture prediction (D-HOPP) approach to predicting realistic reach postures of digital humans, where reach postures entail the use of the torso, arms, and neck. D-HOPP is based on the contention where depending on what type of task is being completed, and human posture is governed by different human performance measures. A human performance measure is a physics-based metric, such as energy or discomfort, and serves as an objective function in an optimization formulation. The problem is formulated as a single-objective optimization (SOO) problem with a single performance measure and as multi-objective-optimization (MOO) problem with multiple combined performance measures. We use joint displacement, change in potential energy, and musculoskeletal discomfort as performance measures. D-HOPP is equipped with an extensive yet intuitive user-interface, and the results are presented in an interactive virtual environment.
Author supplied keywords
Cite
CITATION STYLE
Yang, J., Marler, R. T., Beck, S., Abdel-Malek, K., & Kim, J. (2006). Real-time optimal reach-posture prediction in a new interactive virtual environment. Journal of Computer Science and Technology, 21(2), 189–198. https://doi.org/10.1007/s11390-006-0189-3
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.