Abstract
An efficient backtracking algorithm makes possible a very fast program to play the SCRABBLE® Brand Crossword Game. The efficiency is achieved by creating data structures before the backtracking search begins that serve both to focus the search and to make each step of the search fast. © 1988, ACM. All rights reserved.
Cite
CITATION STYLE
APA
Appel, A. W., & Jacobson, G. J. (1988). The World’s Fastest Scrabble Program. Communications of the ACM, 31(5), 572–578. https://doi.org/10.1145/42411.42420
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