Simulated annealing ray tracing in complex three-dimensional media

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Abstract

Simulated annealing has been applied to seismic ray tracing to determine the minimum traveltime ray path connecting two points in complex 3-D media. In contrast to conventional ray tracing schemes such as shooting and bending, simulated annealing ray tracing (SART) overcomes some well-known difficulties regarding multipathing and take-off angle selection. These include local convergence (that is, failing to obtain the ray path with absolute minimum traveltime) and divergence of the take-off angle selection strategy. Under these circumstances, shooting and bending methods may not provide reliable results in highly variable 3-D media. A flexible representation is used to accommodate a large class of velocity models.

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Velis, D. R., & Ulrych, T. J. (2001). Simulated annealing ray tracing in complex three-dimensional media. Geophysical Journal International, 145(2), 447–459. https://doi.org/10.1046/j.1365-246X.2001.01401.x

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