Abstract
The allure of the metaverse along with Virtual Reality (VR) technologies and speed at which they are deployed may shift focus away from security and privacy fundamentals. In this work we employ classic exploitation techniques against cutting edge devices to obtain equally novel results. The unique features of the Virtual Reality landscape set the stage for our primary account of a new attack, the Man-in-the-Room (MitR). This attack, realized from a vulnerable social networking application led to both worming and botnet capabilities being adapted for VR with potential critical impacts affecting millions of users. Our work improves the state-of-the-art in Virtual Reality (VR) security and socio-technical research in VR. It shares several analytical and attacking tools, example exploits, evaluation dataset, and vulnerability signatures with the scientific and professional communities to ensure secure VR software development. The presented results demonstrate the detection and prevention of VR vulnerabilities, and raise questions in the law and policy domains pertaining to VR security and privacy.
Author supplied keywords
- Artificial, augmented, and virtual realities
- Authentication
- Communications Applications
- Emerging technologies
- Invasive software (viruses, worms, Trojan horses)
- Network Protocols
- Network communications
- Network-level security and protection
- Protection mechanisms
- Quality analysis and evaluation
- Security and Privacy Protection
- Security and Protection
- System issues
- Unauthorized access (hacking, phreaking)
- Virtual reality
Cite
CITATION STYLE
Vondráček, M., Baggili, I., Casey, P., & Mekni, M. (2023). Rise of the Metaverse’s Immersive Virtual Reality Malware and the Man-in-the-Room Attack & Defenses. Computers and Security, 127. https://doi.org/10.1016/j.cose.2022.102923
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