Abstract
This research will study how to design digital technology for teaching and learning content in history and culture subjects in an engaging and collaborative manner, using projection-based augmented reality (PBAR). There is a need to design novel technologies to further education in the arts and humanities. In its mission of preserving heritage locations, UNESCO has encouraged institutions, designers, and educators to raise awareness of cultural heritage through technology. This study will explore how PBAR can be designed to support students' collaborative learning and engagement with the learning content. It will take architectural history and cultural heritage as the content domains for learning. The research process will be informed by HCI and design methods, including participatory design of a PBAR system with students and educators. It intended to design, deploy and evaluate a novel PBAR environment in learning contexts (schools and universities). A range of data types and methods, including participant observation, open-ended interviews, take-home tasks, video analysis, and questionnaires, will be used to investigate the research question. Students' impressions of and interactions with the novel system will be analysed to identify challenges and opportunities for PBAR to stimulate students' interest and encourage their collaboration and engagement.
Cite
CITATION STYLE
Khaled A Aldakheel, S. (2021). Designing for collaborative learning through the use of Projection-Based Augmented Reality: In cultural heritage context. In Proceedings of Interaction Design and Children, IDC 2021 (pp. 627–630). Association for Computing Machinery, Inc. https://doi.org/10.1145/3459990.3463398
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