Abstract
As technology encroaches into modern life, considerable resistance is forming against it by those who are somehow unwilling or unable to adapt to such change. Marshall contrasts the youthful culture of technological embracement with the older, traditional, and mainly adult/parent culture of technological caution or rejection. The video gaming and computer hacking subcultures are given particular attention in this article.
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CITATION STYLE
APA
Marshall, P. D. (1997). Technophobia: Video Games, Computer Hacks and Cybernetics. Media International Australia, 85(1), 70–78. https://doi.org/10.1177/1329878x9708500111
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