Augmented Reality in Design Education: Landscape Architecture Studies as AR Experience

108Citations
Citations of this article
414Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across diverse disciplines. This article outlines the development of an AR prototype, Master of Time, which was created to educate first year students and non-designers on the foundational principles of landscape architecture. This study examines the learning potential and benefits of AR technology with a focus on creating new practices in digital storytelling across situated experiences. In outlining project outcomes, the authors propose a series of critical design principles, strategies and methodologies for educators to apply when developing AR learning experiences across disciplines. Included within this is a framework for transdisciplinary and co-design collaboration, which is essential for educators working in the forefront of learning technologies.

Cite

CITATION STYLE

APA

Kerr, J., & Lawson, G. (2020). Augmented Reality in Design Education: Landscape Architecture Studies as AR Experience. International Journal of Art and Design Education, 39(1), 6–21. https://doi.org/10.1111/jade.12227

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free