Abstract
A simple touch is not simple. What we think of as "touch" actually includes a variety of object-sensing technologies and an even wider variety of information that can be detected about the sensed objects. This wide range of capabilities forces developers to choose between designing once for a "lowest-common-denominator" platform (breadth) or significantly redesigning their software for each hardware capability (depth). This dichotomy threatens the future of touch computing as a platform for innovation.
Cite
CITATION STYLE
Wigdor, D. (2011). Invited paper: The breadth-depth dichotomy: Opportunities and crises in expanding sensing capabilities. In 49th Annual SID Symposium, Seminar, and Exhibition 2011, Display Week 2011 (Vol. 2, pp. 845–848). Society for Information Display. https://doi.org/10.1889/1.3621465
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.