Risk of psychoactive substances consumption and its relation with problematic videogames use and social networks in university students

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Abstract

Introduction: The level of risk of consumption is established from the exposure that a person has to certain risk factors or individual, family, or social characteristics, which enable or increase the consumption of psychoactive substances (PAS). Objective: The purpose of this study was to relate the level of risk of PAS consumption with the problematic use of video games and social networks, in order to establish their possible role as social risk factors. Method: A quantitative study was carried out with a non-experimental cross-sectional design of descriptive correlational scope with the participation of 736 students. The sociodemographic question-naire, ASSIST 3,1 screening test, social network addiction questionnaire-ARS and the Video Game Related Experiences Questionnaire-CERV were used as data collection instruments. Results: It was found Some results suggest greater exposure to the consumption of alcoholic substances, tobacco derivatives, cannabis derivatives and higher levels in the problematic use of social networks and video games. Conclusions: From what was found, the evidence points to the fact that increased risk does not depend on family typology, contrary to what happens with sex, in turn the consumption of tobacco, alcohol, cocaine, inhalants, sedatives and opiates depend on variations.

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APA

González-Cortés, J. H., Mejía-Lobo, M., & Rincón-Barreto, D. M. (2023). Risk of psychoactive substances consumption and its relation with problematic videogames use and social networks in university students. Psicogente, 26(49). https://doi.org/10.17081/psico.26.49.5728

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