Abstract
This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player's ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players' perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human. © 2012 Springer-Verlag Berlin Heidelberg.
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CITATION STYLE
Conroy, D., Wyeth, P., & Johnson, D. (2012). Spotting the difference: Identifying player opponent preferences in FPS games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 114–121). https://doi.org/10.1007/978-3-642-33542-6_10
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