Fast low-precision computer-generated holography on gpu

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Abstract

Computer-generated holography (CGH) is a notoriously difficult computation problem, simulating numerical diffraction, where every scene point can affect every hologram pixel. To tackle this challenge, specialized software instructions and hardware solutions are developed to significantly reduce calculation time and power consumption. In this work, we propose a novel algorithm for high-performance point-based CGH, leveraging fixed-point integer representations, the separability of the Fresnel transform and using new look-up table free cosine representation. We report up to a 3-fold speed up over an optimized floating-point GPU implementation, as well as a 15 dB increase in quality over a state-of-the-art FPGA-based fixed-point integer solution.

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APA

Blinder, D., & Schelkens, P. (2021). Fast low-precision computer-generated holography on gpu. Applied Sciences (Switzerland), 11(13). https://doi.org/10.3390/app11136235

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