An application of interactive game for facial expression of the autisms

21Citations
Citations of this article
33Readers
Mendeley users who have this article in their library.
Get full text

Abstract

According to Diagnostic and statistical manual of mental disorders (DSM-IV-TR), the lack of social behavior is a standard diagnosis of Autism Spectrum Disorder (ASD). The aim of the paper is to develop a game-based learning approach to improve the ASD children's ability to express facial emotion and communicate with others in social activities. Therefore, the interactive game, FaceFlower, is developed and evaluated. The qualitative analysis of the experts' evaluation yields that the interactive game is effective for the ASD children. Besides, it provides some suggestions: (1) A tutorial could be established to help players understanding the game rules and avoid them being confused. (2) Players could choose the background music, the themes and colors of the game background when playing the game. (3) The excessive elements in the game might cause ASD children unfocused and bring pressure to them. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Tsai, T. W., & Lin, M. Y. (2011). An application of interactive game for facial expression of the autisms. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 204–211). https://doi.org/10.1007/978-3-642-23456-9_37

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free