Abstract
Student-centered learning is able to bring out the creative and innovative thinking of students which are needed to face the twenty-first century's challenges. A mindset that can bring out the creative potential in everyone is Design Thinking. The current study employed a theoretical perspective from design thinking with problem-solving activities consisting of 5 stages, namely emphatize, define, ideate, prototype, and test. In-depth observations and interviews were conducted to identify problems faced by high school students at SMA Negeri 6 Palu. Sample selection was based on criteria of extreme right sample and extreme left sample. The results obtained in the form of Interactive media in the form of Match-ups as discussion material and gamification on cell material were designed to be used in the learning process.
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CITATION STYLE
S.Pou, Z., Badari, S. R., Pala, M. Y., Askanita, D. A., Wirawan, Moh. D. S., & Lefrida, R. (2024). Implementation of Design Thinking on Match-up Interactive Media for Cell Learning. Jurnal Penelitian Pendidikan IPA, 10(4), 1837–1846. https://doi.org/10.29303/jppipa.v10i4.4999
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