Abstract
Relational representations in reinforcement learning allow for the use of structural information like the presence of objects and relationships between them in the description of value functions. Through this paper, we show that such representations allow for the inclusion of background knowledge that qualitatively describes a state and fan be used to design agents that demonstrate learning behavior in domains with large state and actions spaces such as computer games.
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CITATION STYLE
Mohan, S., & Laird, J. E. (2010). Relational Reinforcement Learning in Infinite Mario. In Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010 (pp. 1953–1954). AAAI Press. https://doi.org/10.1609/aaai.v24i1.7783
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