Gamification involves game-thinking and game mechanics process to encourage user motivation, engagement and influencing them to achieve problem solving. Gamification in education refers to the use of game mechanics and dynamics as a strategy to infuse ordinary activities or processes to support 21st century learning and facilitation process. Through Malaysia Ministry of Education 1BestariNet project, a virtual learning environment labelled as Frog provided by YTL Communications Sdn Bhd was introduced to support elearning in Malaysian government schools. Frog VLE combines conventional education concept with cloud computing technologies where learning and facilitation can be done ubiquitously twenty-four hours a day and seven days a week, via computing devices with Internet connection. This article describes gamification in education through Frog VLE module known as FrogPlay to infuse students motivation, engagement and academic performance.
CITATION STYLE
Hanafiah, S. H. M., Mat Teh, K. S., & Kadir, M. F. A. (2019). Accustoms gamification in education improves student motivation, engagement and academic performance. International Journal of Recent Technology and Engineering, 8(2 Special Issue 3), 364–367. https://doi.org/10.35940/ijrte.B1062.0782S319
Mendeley helps you to discover research relevant for your work.