Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale survey (PLoS ONE (2018) 13:11 (e0206767) DOI: 10.1371/journal.pone.0206767)

14Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

In the Conclusions section, there is an error in the last sentence of the first paragraph. It refers to the results of a parametric statistical test which appeared in the preprint, but was not used in the published manuscript. Therefore, the following sentence is not applicable: Indeed, subgroup analyses revealed that an individual’s classification as either a non problem gambler or a problem gambler accounted for 37.7% of the variance in how much they spent on loot boxes.

Cite

CITATION STYLE

APA

Zendle, D., & Cairns, P. (2019, March 1). Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale survey (PLoS ONE (2018) 13:11 (e0206767) DOI: 10.1371/journal.pone.0206767). PLoS ONE. Public Library of Science. https://doi.org/10.1371/journal.pone.0214167

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free