Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality

22Citations
Citations of this article
27Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Exploring virtual worlds together with others adds a social component to the Virtual Reality (VR) experience that increases connectedness. In the physical world, joint locomotion comes naturally through implicit intention communication and subsequent adjustments of the movement patterns. In VR, however, discrete locomotion techniques such as point&teleport come without prior intention communication, hampering the collective experience. Related work proposes fixed groups, with a single person controlling the group movement, resulting in the loss of individual movement capabilities. To close the gap and mediate between these two extremes, we introduce three intention communication methods and explore them with two baseline methods. We contribute the results of a controlled experiment (n=20) investigating these methods from the perspective of a leader and a follower in a dyadic locomotion task. Our results suggest shared visualizations support the understanding of movement intentions, increasing the group feeling while maintaining individual freedom of movement.

Cite

CITATION STYLE

APA

Rasch, J., Rusakov, V. D., Schmitz, M., & Müller, F. (2023). Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3544548.3581259

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free