Abstract
In technology-enhanced education, the “serious games” method is accepted as a research, pedagogic, and evaluative tool. The method helps instructors to motivate student learning, curiosity, creative and logical thought, as well as develop a variety of skills and competencies. Serious educational games aim to cultivate better comprehension strategies, creative thinking, learning-by-doing (production, authorship), and students’ engagement in their own cognition and learning processes. The first information day will present the scholarly and scholarly-practical outcomes of the Serious Education Games as Contemporary Tools for New Educational Applications project, Contract DSD-2/05.04.2017, between the Bulgarian Academy of Sciences and the Institute of Mathematics and Informatics, activity Introduction of Contemporary Methods in Educating and Fostering Young Talent (PMC №347).
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Paneva-Marinova, D., Pavlov, R., Luchev, D., Ruseva, M., & Bontchev, B. (2017). The first information day: Serious games as contemporary tools for new educational applications. In Digital Presentation and Preservation of Cultural and Scientific Heritage (Vol. 7, pp. 283–286). Bulgarian Academy of Sciences, Institute of Mathematics and Informatics. https://doi.org/10.55630/dipp.2017.7.30
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