Abstract
We present a multi-layer hierarchical connectionist network model for simulating human autobiographical memory in believable agents. Grounded in psychological theory, this model improves on previous attempts to model agents' event knowledge by providing a more dynamic and nondeterministic representation of autobiographical memories. From this model, a Java-based proof-of-concept prototype system was created for use as an enabling technology in video games. This prototype was leveraged in the creation of a Minecraft modification (mod) implementation of the model that is able to demonstrate context-dependent recall and the effects of recency on memory recall. Wider implications of the model in agent and game design are discussed.
Cite
CITATION STYLE
Kope, A., Rose, C., & Katchabaw, M. (2013). Modeling autobiographical memory for believable agents. In Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 (pp. 23–29). AAAI press. https://doi.org/10.1609/aiide.v9i1.12686
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