The Impact of Training by Augmented Reality Technology on Creative Thinking and English-Language Learning Motivation of Students

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Abstract

This study aims to investigate the impact of training by Augmented Reality technology (AR) on Creative Thinking (CT) and English language Learning Motivation (LM) among nine middle-school female students. The objective here is purely practical and a semi-experimental method is employed along with control and experimental groups. The case consisting of two groups of 30 people (test and control) were chosen by multi-stage cluster sampling method. AR technology was tested for English lesson learning for the test group, while conventional methods were provided for the control group. Data collection tools were used to collected data from A) the AR technology for the English lessons being held in 8 sessions of 60 minutes, B) Welch standard CT questionnaires, and C) the learning motivation, as propounded by Kashif et al. The statistical analysis results indicated that education by the AR technology had a positive and significant impact on the LM, especially on such components as learning facilities, family support and participation, peer influence, student personality, and student CT.

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Bagherpur, M., Vakili, K., Emami, T., & Eimery, S. (2021). The Impact of Training by Augmented Reality Technology on Creative Thinking and English-Language Learning Motivation of Students. International Journal of Early Childhood Special Education, 13(2), 1230–1237. https://doi.org/10.9756/INT-JECSE/V13I2.211170

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