Abstract
… in which the stories of the masses are shaped into saleable products in the form of reality television and instead exploits the centralizing tendencies of network effects to chart off the most valuable social real estate and extracts … Gamification, after all, is just valorization rebranded …
Cite
CITATION STYLE
APA
Brown, L. (2018). The Unfree Space of Play: Emergence and Control in the Videogame and the Platform. Markets, Globalization & Development Review, 03(03). https://doi.org/10.23860/mgdr-2018-03-03-02
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