Abstract
The creativity of learning arts and culture by utilizing technology can increase innovation and creativity in the world of education so that the learning process is easier to understand and has an interest in students, so that it is closer to the daily activities of young people in the digital era, especially existing students. at junior high school 02 Palangka Raya. The purpose of this study was to find out the application of virtual reality-based art learning media at junior high school 02 Palangka Raya. The research method used in this study is qualitative description. In the application of virtual reality-based art learning media to class VII students of junior high school 02 Palangka Raya, art learning media is a form of responsibility for developing teaching tools for a teacher, with contents in arts and crafts, sculpture, architecture, ceramics, and traditional weapons. The form of the content of this learning medium is images and videos that are developed as attractively as possible based on the teacher's abilities in the world of graphic design. The application of learning media carried out by virtual reality-based teachers refers to the curriculum and teaching tools with the aim of achieving aspects of attitude, knowledge, and skills in fine arts subjects.
Cite
CITATION STYLE
Pranoto, I. (2023). Virtual Reality: Video Media Pembelajaran Seni Budaya di SMPN 02 Palangka Raya. Jurnal Tata Kelola Pendidikan, 4(2), 129–140. https://doi.org/10.17509/jtkp.v4i2.61441
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.