Building a fuzzy ontology of edutainment using OWL

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Abstract

OWL Web Ontology Language is a W3C recommended Language for representing machine-readable knowledge with more facilities than other knowledge representation languages. In this paper, we present a Use-Case based Fuzzy Ontology Constructing (UFOC) methodology for the building of edutainment ontology, which is encoded with OWL. Besides, a solution of representing fuzzy relation in OWL is also provided. In the edutainment ontology, two fuzzy relations, DE and AE are discovered, both playing vital roles in property calculation among online computer game. © Springer-Verlag Berlin Heidelberg 2007.

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Gu, H. M., Wang, X., Ling, Y., & Shi, J. Q. (2007). Building a fuzzy ontology of edutainment using OWL. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4489 LNCS, pp. 591–594). Springer Verlag. https://doi.org/10.1007/978-3-540-72588-6_100

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