Virtual Reality sebagai Media Pembelajaran Interaktif pada Materi Tata Surya: Solusi Edukasi Modern di Era Pendidikan 5.0

  • Rohmah L
  • Shahhilina D
  • Wijaya D
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Abstract

This research uses the literature study method to examine the utilization of Virtual Reality (VR) technology as an interactive learning media on solar system material in the context of the Education 5.0 era. Data were collected from Google Scholar and SINTA database with a focus on scientific journals and proceedings in the last five years. The literature selection process was carried out through abstract analysis, methods, and conclusions to ensure the relevance and accuracy of the information. The results of the study show that VR is able to present three-dimensional visualizations that are immersive and interactive, thus increasing the engagement and effectiveness of learning solar system material significantly compared to conventional methods. The use of VR as a modern educational solution not only facilitates understanding of complex concepts, but also increases student motivation and learning experience. The implementation of VR in learning solar system material requires the support of special devices such as devices with gyroscope features or VR boxes to be optimally used in an adaptive and innovative educational environment. Keywords: Virtual Reality, Interactive Learning Media, Solar System Material, 5.0 Education, Learning Effectiveness.Penelitian ini menggunakan metode studi literatur untuk mengkaji pemanfaatan teknologi Virtual Reality (VR) sebagai media pembelajaran interaktif pada materi tata surya dalam konteks era Pendidikan 5.0. Data dikumpulkan dari Google Scholar dan database SINTA dengan fokus pada jurnal dan prosiding ilmiah dalam lima tahun terakhir. Proses seleksi literatur dilakukan melalui analisis abstrak, metode, dan kesimpulan untuk memastikan relevansi dan keakuratan informasi. Hasil kajian menunjukkan bahwa VR mampu menghadirkan visualisasi tiga dimensi yang imersif dan interaktif, sehingga meningkatkan keterlibatan dan efektivitas pembelajaran materi tata surya secara signifikan dibanding metode konvensional. Penggunaan VR sebagai solusi edukasi modern ini tidak hanya mempermudah pemahaman konsep-konsep kompleks, tetapi juga meningkatkan motivasi dan pengalaman belajar siswa. Implementasi VR dalam pembelajaran materi tata surya membutuhkan dukungan perangkat khusus seperti gawai dengan fitur gyroscope atau VR box agar optimal digunakan dalam lingkungan pendidikan yang adaptif dan inovatif. Kata kunci: Virtual Reality, Media Pembelajaran Interaktif, Materi Tata Surya, Pendidikan 5.0, Efektivitas Pembelajaran.

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CITATION STYLE

APA

Rohmah, L., Shahhilina, D. S., & Wijaya, D. P. (2025). Virtual Reality sebagai Media Pembelajaran Interaktif pada Materi Tata Surya: Solusi Edukasi Modern di Era Pendidikan 5.0. Jurnal Informatika & Teknologi Cerdas, 1(2), 14–17. https://doi.org/10.51353/7pgv7h70

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